By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Point number one is interesting, and I hadn't expected the figure to be that low (although in hindsight I shouldn't be surprised: you're only saving five bucks...). The other two points seem rather weak, though...

Overall, I'm alright with the used market, since it's a consumer's right to dispose of the property he purchased in such a manner (and I'm heavily pro-consumer rights). But I can see the other side of the fence.

Seems to me the real problem here is that too many publishers are putting out games that are primarily targeted at the same small social niche. That keeps the market small, and makes used game sales hurt a lot more than other media (like DVD, etc., where you can make up the difference in sheer volume and ensure that someone new will always be there to buy your stuff).

Perhaps if more companies tried to draw in more gamers and upstream them, we wouldn't be in this mess? As it is, the industry's focusing on just a small, fanatical core of gamers. Is it any surprise that there aren't enough gamers to ensure that more titles don't have a diverse enough audience to have "legs"?