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Kasz216 said:
tolu619 said:
Kasz216 said:Everything else would be too cheap and no fun... or lame. Like most create a character modes where your option is "Design a guy... then give him one of the 10 lame movesets already in the game."WHAT?Take the amount of options available in the create-a-character mode in wrestling games for example.Then apply that too smash bros.Add in a few rules that stop people from creating unfairly good characters.That would so work.Kasz,would you like it if they succesfully did that?If it wasn't just "Design a guy... then give him one of the 10 lame movesets already in the game"?Or you still don't like the idea? Khuutra,I'm not sure what you mean by "The competitive scene is everything wrong with Smash Bros."

I think it'd be impossible to make rules to make sure nobody is unfair. That's why they go with the "premade moveset" route in so many games.

There's always going to be a preeminent combo and that's going to be the combo of moves everyone ends up using.

It also is vey hard to pull off considering all the difference stances characters have. You'd need procedural animation.

 

I'm not insulting you,I'm giving you advice when I say you just spoke like a failure.It's only people who set objectives & struggle to achieve it that actually do.I stil maintain that the kind of efffort put into putting so much content into brawl can also create a good create-a-fighter mode.



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