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Onyxmeth said:
Torillian said:
Because it has the highest metacritic score from any JRPG this gen. It's Japanese with a linear storyline and an RPG, the things that define JRPG. And it's awesome. Do I need more?

Metacritic doesn't matter in the scheme of things. If that's your best answer then I can see I'm entirely correct. You haven't changed my mind one iota.

 

 

So you want a synopsis of the things that make this game JRPG of the year?  Y'know I wrote something really similar to that.....called a review.  Here I'll give you the main points:

"There are a couple issues as far as technical presentation goes. When looking through waving grass or smoke there can sometimes be significant frame rate drops. These are few and far between however, and do not affect the actual gameplay at all due to the turn based nature of the game. On the other side, the menus of Valkyria are close to brilliant, as reading all of these events from a “book” is not only aesthetically pleasing, but also allows the player to go back to any scene that they care to watch again -- something that I hope JRPG developers in general pick up if not the book interface as a whole. The load times are fairly short, with probably only 10 seconds when the battle starts and then nothing else throughout. These loading times were tested using the optional install however, so I am unsure of how they would change without it.

The visual presentation of Valkyria is nearly breathtaking. The pseudo-watercolor aesthetics really catch the eye, and are accentuated by the painting-like border that is always on the edges of the screen, giving the game the look as though you are playing it on a canvas. With the exception of enemy non-leaders, the character models for are very unique, with very few characters looking anything like each other. I think the only little annoyance I have with the visual presentation is that no one has lips. This is a small issue, but becomes extremely obvious when two characters try to kiss. Also the "talking heads" motif common in SRPG's is used perhaps more than I would like, but I can understand that one wouldn't want every scene to be a cutscene since it's nice to be able to control the tempo of the conversations.

The music is top notch, a very nice score that will stick into your mind. I think my only complaint is that they use certain songs too much, and I wish they had spread the song use out better so that you are less likely to get tired of any given song. The voice over talent of Valkyria is great in both English and Japanese. I played through my first time in English and I found very few annoying voices, and the acting during cut scenes was usually very believable even in the more emotional scenes. As I played through my second time in Japanese I noticed a couple voice talents that will make any anime nerd happy (Maximillian being Lelouch from Code Geass for example). Also a major upside to Valkyria’s audio presentation is that there is very little text left unspoken. Unless you are being briefed on a mission every single sentence that is uttered by a character is voiced.

Even with the great presentation, Valkyria’s best aspect is its gameplay. The combination of strategy with a unique interface makes for an extremely fun battle system that has been the main impetus for me starting a second play-through. The story missions are all unique and you will find yourself fighting trench warfare across deserts, reclaiming hostages, and doing demolition work on key strategic Imperial strongholds. No two missions feel anything like each other, and the variety among them is very commendable. My only qualm with how the game played was the inability to change the sensitivity while aiming. This can make aiming with a sniper rather difficult as you try to get the crosshairs just barely where you want them. This is a minor annoyance due to the game’s turn based nature, however. The story is also extremely fun to play through and watch, with many epic moments that I find myself watching again and again.

Value is probably Valkyria’s worst point. My first play through clocked out at 32 hours, which is shorter than a lot of JRPG’s. This is tempered by the idea that Valkyria’s design takes out much of the grinding that can take up your time in other JRPG’s, so I would argue that 32 hours in Valkyria is much more value than 32 hours in your average JRPG. Another upside is that Valkyria has a lot of replay value, with more side characters to learn about as well as a great gameplay mechanic and medals to earn. I do wish that the medals had been adapted to trophies, since it seems like they are practically set up for it already, but such is not the case. There is the promise of further playtime through downloadable content in the future that allows you to try your hand playing on the Imperial side of the war, but as there will be a charge involved I can't really count this as a plus side for value's sake -- however true Valkyria die-hards will be happy for the further playtime and story development.

Those who have read all my reviews and are keeping track (so basically the staff editors and my immediate family. *waves* HI MOM!!) will notice that this is easily the longest review I have ever submitted. This game deserves nothing less. I love this title and have very few complaints. The gameplay is addicting, the story is engaging, and the characters’ personalities are very interesting. On the downside there is a lot of use of the old “talking heads” motif within JRPG story telling, some slowdown in specific points, and no one has lips (yes I’m still harping on that). Basically, if you are a JRPG fan and you don’t give Valkyria a shot, you do yourself a disservice. So go out and buy it if you own a Playstation 3, or go borrow one if you don’t, because this is the kind of JRPG that the Playstation 3 users have been waiting for."



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