HappySqurriel said:
Esa-Petteri said:
HappySqurriel said:
Esa-Petteri said:
I think your estimations for high budget wii game are a bit low. At least red steel and smg cost more to develop than 10 million. I think that those two aren't the only games which cost more than 10m on wii.
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First off, a couple of games that surpass an estimate do not (necessarily) make it meaningless ... Just because Konami took (more than) 3 years with (more than) 200 developers to produce Metal Gear Solid 4 doesn't mean that an estimate of $50,000,000 for a big budget PS3 game is too low.
Secondly, I haven't heard any numbers for Super Mario Galaxy being that Nintendo is one of the quietest companies in the industry when it comes to how they develop games. I do know that Ubisoft claimed $12 Million for Red Steel and we don't know to what extent they included other costs (like Marketing) in their budget.
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So maybe you should use something else than "sky is the limit" estimate for a high budget hd-game. After all, it is just couple of games.
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Except, I wouldn't consider Metal Gear Solid 4, Killzone 2, Gran Turismo 4, Final Fantasy XIII, and Grand Theft Auto 4 to be "Just a couple of games" ... Every one of the Massive HD games are being developed by over 100 developers for over 3 years, and it is difficult to come up with an upper limit on what big budget HD console games can cost.
I'm willing to accept that a big-budget Wii game can cost up to $20 Million, are you willing to accept that even the biggest budget Wii games are still on the lower side of "Average" for a HD console game?
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I am willing to accept that a hd AAA-title costs more to develop than a AAA-title for wii and that average quality game costs less for wii than for Ps3/360.