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One of the funniest things I've noticed is that few gamers on the internet want to admit that popularity and sales are directly correlated. Pseudo-elitist discriminating labels are invented like "hardcore" to justify saying that popularity lies outside of actual numbers. Reality is conveniently ignored: if it were unpopular, it would not sell millions upon millions of copies; if it were popular, it wouldn't sell a mere fraction of its competition.

And so concepts like "quality" are introduced to "excuse" the poor performance of that which certain groups appreciate but most people do not. Ultimately, this doesn't accomplish anything, of course. Products that sell well are well-known and popular, while products that sell poorly occasionally get very rabid fanbases but never gain the same level of widespread recognition that the top-selling products do. I suppose it all boils down to the fact that it's much easier to believe you're right than admit that not only are you wrong, but it doesn't matter if you're right or wrong anyway.



Sky Render - Sanity is for the weak.