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@Groucho: Ok, if we use you logic, developement costs are only going down and in previous generations games have cost more to make, due to systems being more constrained overall. That's not what the game budget say. There was a time when game budgets were tens of thousands, when they are today tens of millions.

I'm saying it's impossible to make a Wii game that is even remotedly close from technical perspective.
The part of tweaking the maximum performance out of the system, shouldn't be considerably cheaper on Wii than on any other system, but what counts is the amount of work put into game before tweaking the system. You are trying to compare Wii maxed out and HD system without maxing out.
That relates to your last gen example. If a visually last gen game would be on the HD consoles, it would have a budget similar to last gen games, maybe even less, but what's the point of making the kind of games? The HD consoles only idea is to make games look better that they did last gen.

Why did you mention average? It's not what you were talking about for starters. The early 360 games are visually pretty much comparable to the visually better Wii games. From technical standpoint, even that level isn't possible to reach on Wii.

Apparently Polyphony Digital could have had use for your 3D modelers, the game would have been out ages ago.



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