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Neoraf said:

I bought it thinking it would be a nice addition to my 360.

I thought the PS3 would become the next PS2.

I love the hardware in my PS3, I do.
It's very well build.

Sadly, my PS3 seems lonely in my living room, everyone keeps ignoring it.
And with the sales trend... I don't think my PS3 will get Dev's attention in the future.

 

I think its pretty obvious that neither 360 nor PS3 is going to lose support from devs now.  The message from the WW market is clear:

 

a) for highest sales go multiplatform and release at same time unless you are a really, really good shooter in which case you can just go with 360 and ask MS for moolah

b) do not go timed exclusive for 360 unless you're getting well paid by MS as you will not sell well releasing on PS3 12 months later

c) do not 'pull an EA' and have the PS3 version undercooked - you will suffer in sales

d) do not go exclusive on PS3 unless you're getting paid or really, really need a lot of uncompressed content  on one disk

e) if your game is going to have a high shooting/graphics focus don't bother with a poor Wii port

f) unless you're lucky (Assassin's Creed) a short SP new IP game with no MP is likely to undersell

g) don't develop for the Wii unless you 'Get it' or it involves cooking animals

 



Try to be reasonable... its easier than you think...