By using this site, you agree to our Privacy Policy and our Terms of Use. Close
joshin69 said:
Oyvoyvoyv said:
joshin69 said:
GT has been losing sales with each iteration, yet if they get damage in instead if time penalties i think this will start shifting around a 50% attach rate. Very high i know but speaking to people and i think you all (those that have played any of the 4 GT games) feel the same, chuck in damage and this turns into a must have.

 

 1. GT has not been losing sales with each iteration, it peaked at GT3, since that there has been 1 main series, and 1 prologue. No matter how you count it, it has only been losing sales with 1 iteration.

2. A 50% AR is close to impossible. No game that hasn't been officially bundled has beaten 33%, other than Halo 2 and SM64 (at the end of their selling lives) 

OK, i should have said each iteration on each machine. GT was around 10.5 mill, GT2 around 9.2. GT3 around 15 and GT4 around 10.6. Yes 50% is silly high and i have forgotten to factor in those who purchased the PS3 for a BDD player. I do believe if there is damage the attach rate will be uncommonly high though.

 

Yeah, it will be incredibly high. For highest attach rate, you can probably say something like this.

Everything on Wii, but the Wii series is discounted, as it looks like it will get at least an userbase of 100M, and nothing but Wii Sports/Play and possibly fit will pass 30M (maybe not even 20M).

X360 and Ps3 will end pretty equal.

 

So the best selling Ps3 or X360 game is likely to be the one with the highest AR this gen.

As this gen is the one with the highest AR, it may be one of the highest ever.

 



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS