Deneidez said:
Wtf? You just don't make any sense at all. :D Why developers use only PPU for AI when they can "...run many different AI streams at once..."? (Hint: Branches...) Good example is killzone 2:
Also general CPU isn't stronger at physics. Usually CELL can do it better as its nothing but playing around with floating points. And there are some big differences between general PC processor and CELL. :P
Oh, I get it. You are just trying to confuse us? (I hope you are...) |
I guess I jumbled things together and failed to make my post really understandable. Though it has been a few years since I read that giant 200 page tech manual for the CELL IBM put out.
It's really a touch call. Its a matter of programming versus hardware. nVidia's cuda based physx offloads physics based processes to the processor. Grant it to get a really decent physx performance you need an GTX 280 or stand alone PPU. I have seen demos from Intel, ATI, and nVidia that show way better particle effects on PC versus what the PS3 has shown to date (sorry Killzone 2). Physics without particles equals just a flash of damaging orange and black light.
Also yes I know the term is branches, just didn't want to confuse OP. Look at Valve's AI Director, I'm pretty sure that shows that you don't need a processor that can crunch numbers five times faster, guessing since the Core 2 Quad Extreme was like 20 times faster and the 965 four times then the C2QE 9770, then the Core i7.
As for the KZ2 diagram, they are only using 3 SPEs? That doesnt make much sense considering that the game has everything it has going for it. Was expecting the full 6 running at about 50% of their abilities and not 3 running at full steam.