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patjuan32 said:
hotrodx said:
Well, this is Nintendo's gambit-- choosing a disruptive input mechanism over HD graphics. It may affect them later on, not in terms of sales, but the kind of games that will appear on the Wii.

Game programmers would probably want to program on machines that'll show lots of bells and whistles with (relatively) lesser effort.

We'd like to think "Oh, it's their loss if they don't make game xxx on Wii". But, somehow, they don't care. After all, some of these developers are doing pretty well in HD machines, anyway.

This arguement is old and dated. The PSX, PS2, and the DS proves you are wrong. Developers can do a lot with the hardware of the Wii. The problem is that they and/ or publishers are not investing money in the development of Wii titles. Instead, they are investing very little money, time, and resources. For example, there are so many developers using game engines developed for the PS2 to develop games on the Wii. Why? Develop tools for the development of Wii Titles would cost time, money, and resources and development studios and Publishers would rather produce cashins.

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hotrodx said:

We'd like to think "Oh, it's their loss if they don't make game xxx on Wii". But, somehow, they don't care. After all, some of these developers are doing pretty well in HD machines, anyway.

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It is actually their loss. Companies would make more money on the Xbox 360/PS3/PC/Wii than just on the Xbox 360/PS3/PC.

Anyway, Capcom will have more core games in store for the Wii. As well as other companies. They will not let Nintendo be the only company making core titles for the Wii and continue to rake in record profits for software as a result.

 

 

I think it would it would be pretty naive to think that Nintendo's decision hasn't already affected the Wii. You said it yourself: "Develop tools for the development of Wii Titles would cost time, money, and resources".

Edit: 360 and PS3 development also cost money, but developers are investing.

 



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