@gurok
I called LOZ:TP and MP3:C ACTION-adventures, that's not a genre strictly speaking so don't misunderstood me. The gameplay mechanics of LOZ:TP reminds me roguelike games, but instead crushing mobs that's all about puzzles (there're few mobs and very well designed boss battles, but that's not a point), usually concentrating on one item you obtained in dungeon, so design of mobs, bosses and dungeon based on this particular item +overworld, where you can buy things, speak to NPCs etc. MP3:C is all about backtracking and acquring new abilities, new abilities means a lot more things to do, which means a lot more levels to explore. Puzzles based on your scaners and weapons, scan things first - read about what you've found - find way to solve a puzzle using your abilities - move along.
Obvious things, for those who NEVER playd Zelda or Metroid game ^_^
//Z&W is nothing in common with p'n'c adventures like Sierra ot LucasArts classics. That's what I call puzzle advenutre, a set of puzzles, that's not what I call heavy-text game.