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Goddbless said:
SolidSnitch said:
To me the story went that way, you go in that laboratory, you think you'll finally know where the locust are from, you play on the edge waiting, then they tell you that it might be your fault that the locust got pissed or the humans did something terrible to them, you continue-on playing thinking that the answer will come a little later, then you see those infected locust(just like in Halo) that they are fighting against, you think hey were do these guys come from, thinking your going to know where they come from you continue on playing, then you see the queen that looks like a human female, that interesting but doesn't answer any questions, you have to sink the city to destroy the infected locust you continue on playing beat the game and then you still don't know what the hell is going on or whats happening.......
Still the game was awsome but the story is kinda weird and doesn't tell you anything except put on the edge to keep you interested in the game, without any answers.

Well after looking at the stuff on the LE disc it seems Epic doesn't feel it is important that you know where the Locust are from. Cliff B also said in an interview when telling a story it's good to leave your audience with some questions about the story. I agree with him, I don't think we should be spoon fed every answer. I love the way it ended and then you hear Marcus' father saying you did something wrong. Then you start to think "Damn, did they just trick us into destroying ourselves?" The funny part is I expected the queen to look human, especially after hearing her talk for the whole of both games. I mean what did you guys expect her to look like?

 

i have to agree with you there. sometimes its best to be left with unasnwered questions- thats where the marketing comes in, everyone will want to know what happens in gears 3, so they'll buy the game. but i do believe that people should talk about it, instead of just ignoring the story line and play the game for its beauty or gore.