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shams said:
steven787 said:
SHAMS!

Hey! Shams!

What do you think of my second part though?
"ADD-EDIT: Though I am (almost) sure that the chip manufacturers were planning some type of minor holiday production shift for Wii parts anyway. Think of it this way, if you make chips for all different applications, wouldn't you plan ahead for pre-holiday shift to more production in a toy-component."

Is this how you'd explain, the holiday increase Nintendo is planning regardless of this type of delay?

To my knowledge, this is NOT how these factories work.

Its hard to believe, but they run at 100% operation speed, 24 hours/day. They literally have buses of workers shipped in every hour, every day - so the factory can run at 100% efficiency. With that much high-tech/investment, and that much demand - anything other than 100% just doesn't make financial sense.

They are not like other "smaller" factories that run 8hrs/day, 5 days/week.

@all - the "drop off" in Wii sales (even in the US) is either balanced by increased shipments to Europe/Japan - or is due to Nintendo shipping extra units (i.e. for DQ:S). We'll see what happens when Metroid launches.

 


 I meant, that the independent licensed factories make more than one product (which they usually do).  They may make a chip for a cell-phone or a transmitter for a high-end remote control.  If they make 10k wii chips and 10k  chips for other product all year long, I would think that they could shift to the most important client or shift to the toy component before the holidays, and then shift back into normal production.  Also with the success of the Wii, I am sure that they would be avoiding some new contracts, so that they can make chip for the more profitable (long term) component.



I would cite regulation, but I know you will simply ignore it.