Reasonable said:
I bet you buy books based on the cover too... Actually much as I love shooters I mostly hate their covers. Sheesh the covers of Gears 2 would put me off for sure. I agree on LBP though. More than anything its struggling with the fact most people buy genres (something most creative people I've meet actually hate funnily enough) and despite the loose 'platformer' association its actually something unique and hard to categorize. P.S. I think I read someone thinking I'd insulted SMG. I don't believe I did. My point is that having played both they offer a pretty similar experience (and I don't buy a visual trick makes SMG 'different') with regard to the campaign of LBP but then look how much more LBP offers - online play, offline coop, custom levels, the ability to build your own, at least (if not better) art direction, better graphics (SMG looks very nice but it really pales next to LBP on an HD for textures, richness of the gaming world, etc), and so on. I note that even its creators are stating it was rather conservative as a title. How much a game appeals to you and you enjoy it is subjective - but you can quantify certain elements and clearly LBP offers much, much more than SMG as a whole.
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LittleBigPlanet is a well polished game but it's not for everyone as the hype lead me to believe. When I got into the beta, the part of the game I really wanted to be good was the platforming and I was left very disappointed because it's not a solid platformer.
In Mario Galaxy, you can run, jump, triple jump, back flip, side jump, jump and spin, spin on the ground, throw fireballs, skate on ice, roll on balls, ground pound, fly as a bee or a ghost, etc... in LittleBigPlanet you can run, jump and grab things. It's just not enough for me.
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