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EaglesEye379 said:

@Reasonable

A nice honest post.

My own thoughts on why LBP didnt invade the mainstream:

- Copyright issues are taking away the best levels

- Very steep learning curve on the Create levels which is ultimately what adds hours to playtime which will be skipped by many purchasers.

- The single player levels and platforming are fine but it only lasts for a while. The real depth comes in creating levels which is too hard for the majority.

- (Probably will be my most unpopular opinion here) It was made for the PS3 and only on the PS3. Imagine its potential if the characters, story, platforming was fully fleshed out Nintendo style on the Wii/DS and integrated into Xbox Live with the New Xbox Experience. Also, this gives some insight into what the PS3 owner population looks like.

Yeah - I love the toolset for creation but it does take some effort (its hard to imagine how anything so deep could be made simpler although it is a breeze next to say Unreal engine editing tools - which I've used to build levels before).

I think the other problem is what is it?  Most say platformer but I would disagree - MM shipped it with levels that are most like a platformer but really it can be a lot more (a calculator anyone?).

I mean I still sink hours and hours into Gears 2, RFOM2, Fallout 3, etc. as much as anyone... I mainly play supposedly 'hardcore' games.  But LBP does deserve more just for what MM achieved with the tools/creation element alone.

Maybe MM should release a 'gun' pack and allow us to get shooting into the game - I rekon another 1M sales LTD if not more if it had guns.  Can you imagine duking it out with a Marcus Fenix sackboy vs a Solid Snake sackboy!

 

 



Try to be reasonable... its easier than you think...