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@Reasonable

A nice honest post.

My own thoughts on why LBP didnt invade the mainstream:

- Copyright issues are taking away the best levels

- Very steep learning curve on the Create levels which is ultimately what adds hours to playtime which will be skipped by many purchasers.

- The single player levels and platforming are fine but it only lasts for a while. The real depth comes in creating levels which is too hard for the majority.

- (Probably will be my most unpopular opinion here) It was made for the PS3 and only on the PS3. Imagine its potential if the characters, story, platforming was fully fleshed out Nintendo style on the Wii/DS and integrated into Xbox Live with the New Xbox Experience. Also, this gives some insight into what the PS3 owner population looks like.