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Infamy79 said:
Soma said:
Infamy79 said:
Menago KF said:
I always wanted to ask this as well. What does too much waggle mean? Is it the same as too much button mashing? /sarcasm

I'm wondering if game developers are having a hard time (or are just lazy) developing proper Wii gestures into their game. Maybe they are struggling code for measuring input on the x, y & z axis and then measuring moves based on changes to these points.

There are plenty of games that highlight the accuracy in the Wii-remote (spinning the bowling ball in WiiSports, SMG when Mario is rolling on the ball) so it would seem that even though it's not perfect 1:1 like WiiMotionPlus will be, it should be possible to do far more innovative controls than just "waggle". Perhaps in trying to cater for the "casual" audience, they figure anything except shaking the remote is too complex.

 

But at the same time, I haven't heard any of these "casual" people having problems with Wii Sports.

I agree, it's a very short sighted attitude, but shaking the Wii-mote seems like such a lazy option when it's been proven that more precise controls can work well. Just trying to figure out why developers are thinking this way. 

 

We need to play the game to know exactly if it feels good or bad. Swordfighting in Zelda, for example, was the same shaking mechanic, and many people didn't had problem with that.

 



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