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ckmlb said:
ClaudeLv250 said:
I'm finding a lot of bashing and/or disappointment coming from the people that don't realize that Blue Dragon was created from the ground up and for all intent and purposes to be a strictly by-the-books JRPG experience. It's not supposed to appeal to the Final Fantasy crowd, it's supposed to be drawing in those hardcore Japanese Dragon Quest fans. Anyone who's played DQ knows that that's a series that pretty much refuses to evolve.

So it's not really a surprise to me that Blue Dragon turned out to be such a standard RPG. After all, it's supposed to be the answer to Dragon Quest (not Final Fantasy, IGN), and 360 doesn't have any really old-school styled turn based grind fests. So if they were going to pick a formula, why not one that works? Better yet, why not one that has undoubtly proven Japan to be its bitch? Blue Dragon was made first and foremost for Japan, and judging by its success there, it worked. The game coming over to our shores is just a bonus. It wasn't really meant for us...

This is Mistwalker's answer to DQ but it doesn't match it, Lost Odyssey is their answer to FF and is unlikely to match it either.


I disagree. The Nomura and Kitase direct FF games pale in comparision to those done by Sakaguchi. So if you are a fan of the true (Sakaguchi) Final Fantasy titles, you are more likely to favor Lost Odyssey. If you like the  main stream editions to the series like FFVII and FFVIII. You may disagree. I think FFXII was a step in the right direction, of course it wasn't done by Nomura and Kitase, but the game was hurt by the fact that your characters started becoming near identical half way through the game. Which was one of the things I despised most about FFVII. The shoddy story was the number one thing I hated about the game but, that is another topic all together.