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Hawkeye said:
In the last gen, PS2 was the go to system. Fans are now splintered between 360/PS3, so companies must sell to both or they will get fewer sales. This results in higher costs for the developer, usually an inferior version because there is often a lead platform, and delays because both must be developed simultaneously/ must be ported over. Its sort of a lose-lose all around.

That's what I was trying to point out, though, when I brought up Tales and MGS. They're selling right on track with previous iterations, despite being exclusive with the apparent splintering between the 360 and PS3