Kenology said:
I think you're missing the point fastyxx. Someone pointed out to you already that the Wii has a higher attach rate than the PS3. If what you say is true about people playing Wii Play forever and not buying more stuff, why is the attach rate so high!?
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But you're comparing it to the PS3. Why not compare it to the 360 in this regard, then?
It also depends on which attach rate we are looking at. Many published attach rates are games PLUS accessories. Other attach rates, like the one posted on VGChartz each week, includes Wii Sports, which inflates the rate by 1 for every user.
@Gnizmo
Halo 3 is an entirely different beast than Wii Sports/Play. It's not packed in, for one. And if you look at the gamercards of the people playing, they are playing other games too - other than the estimated 15-20k "alt accounts" Bungie estimates are double ups in a given week - people playing under two or more distinct tags. The people playing that forever are online gamers that are going to play other games - they just keep coming back to Halo a few times a week. It's a different breed.
Wii has a high attach rate because people ARE buying first party games, GH3, Legos and Sonic and Mario. We already established that.
The original point that led to all this discussion was that it's amazing that there really are no breakout hits on a platform with 16 million American users. There are good games that should appeal to a wider audience and no one (relatively speaking) buys them.
Worldwide what are the biggest selling 3rd party new IP exclusive (or originally exclusive) for Wii?
Carnival Games (2.3 million), We Ski (730k), and Game Party(1.4 million)
Isn't that a little sad? Here's the list.
There's just nothing on there - for a system that's supposed to revolutionize how we play games? That list sucks in content and 3rd party sales. We can agree to disagree but that list just does suck for anyone not getting a piece of the profits.







