yushire said:
YES... this is Wii we're discussing after all... about the team based modes, this is call of duty we're discussing about here... If you even played Counter Strike and other similar games to it no one cares who have the bomb, strategy or which team lose or which team wins. The more important is how many kills you got before you died, what more with call of duty. |
That still doesn't make any sense. It doesn't take any substantial sales to fill up a 16 player game. If you just have a few hundred dedicated players you will be able to fill a game larger than 8 people. There seem to be five different modes. If so, with less than 500 people playing you could have 6 full 16 player games for each mode. There are plenty of reasons they could have made it 8 players, but I highly doubt sales is one of them.
You said team based games aren't the reason gamers go online. SOCOM was pretty much the only reason PS2 gamers went online for quite some time. I agree the average Call of Duty player probably is just looking out for themselves. However I can find thousands of people playing Team Fortress 2, SOCOM, Battlefield 2, etc. who do work together. Obviously you will have better luck with people you know, but it isn't impossible to jump in a game and see people working together.