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RolStoppable said:
ilovetogame said:
is it really that good?

The game starts off very basic, but if you've played it for three hours, you must have reached the point in the game where the action commands are finally enabled. After that it starts to pick up and battles become more interesting. You get dozens of badges over the course of the game which let you use various special attacks in battles or help you in one way or another. While normal enemies aren't that dangerous unless they come in groups of four, the boss battles take some strategy.

There are tons of goodies to find in the game and there is no need for level grinding if you got the hang of the action commands. Basically Paper Mario is an RPG that has all the fun gameplay elements of the genre while getting rid of the tedious ones. Btw, the sequel on the Gamecube is superior in every way.

I agree with every line of that, especially the bolded.

Oh, except the last line. It's superior technically, yes, but about 50% of the design was ripped out of PM, including four chapters (1, 4, 5 and 7 are identical to PM's 1, 3, 5 and 7 respectively.) and a lot of the puzzles and items.