I respect their opinion, but while I have yet to have the pleasure of playing R2, they really downplay the sense of scale of Gears 2. I'm still playing through it, but all throughout I have absolutely felt the sense of a massive war--tons of fightable enemies, dynamically-changing objectives, and a real sense of urgency. Yes, it's more intimate, but that doesn't mean there aren't 30-40 enemies in your face early and often.
And with regard to massive enemies--finish Act 3, then we'll talk.







