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I respect their opinion, but while I have yet to have the pleasure of playing R2, they really downplay the sense of scale of Gears 2. I'm still playing through it, but all throughout I have absolutely felt the sense of a massive war--tons of fightable enemies, dynamically-changing objectives, and a real sense of urgency. Yes, it's more intimate, but that doesn't mean there aren't 30-40 enemies in your face early and often.

And with regard to massive enemies--finish Act 3, then we'll talk.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."