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Historically, being packed in is all but a pre-requisite for getting 10 million or more copies sold of a game in a single region (the other options, of course, being multiple versions of a disruptive game as in the case of Pokemon, or a release across as many platforms as possible with a ridiculously popular franchise; that managed to net GTA:SA just over 10mil in America with PS2 and XBOX sales combined).

Having a large install base doesn't even up the odds. Even with the PS2 having about 48 million units sold in the US, 42 million units in Europe, and 22 million units sold in Japan at its peak, has never managed to get enough sales for any PS2 version of a game on it to pass 10 million units sold in a single region. Whereas the NES had all of 60 million units sold worldwide, and it managed to get 2 (and only just shy of 3) games up to that milestone. Two of which were pack-ins for the life of the system, and the third of which didn't make the cut by all of 210,000 units in spite of being a pack-in for a brief time.



Sky Render - Sanity is for the weak.