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albionus said:
@sprl
Getting a little too long to directly quote. We've both made our points so not too much more to add. I'll just say first, we had no 3rd party games to look at when the Wii launched? Really? 18 3rd party games were released at launch with another 12 soon following. In addition to that videos of the final builds were availible for at least a month prior to launch. That's how it was possible to ponder why they looked so bad last November.

Other than that the math issue I've already argued before and yes I am in the Electrical and Computer Engineering program at OSU so I am aware of what math CSE majors take (the same as me, actually less since I'm in the Nuclear Engineering and Economics programs as well). I am also well aware of the grades they get in those classes. Anyways, I'll just say that you seem to be grossly overestimating the ability of average workers which I've thus far found to be less than encouraging (as the article about devs struggling with the math further showed).

That's about all that can be said about the issue since it's just an idea that I'm basing on a low view of average workers that has often worked in the past and you have a differring idea based on a higher opinion. Not much possibility of working around that I suspect.

On the bolded part: How many of those were veteran teams that are known for putting out stunning games and not just rookie teams who were probably learning the architecture not just the specific setup? This stuff all fits together like a puzzle you seem to be looking at just one piece at a time. The timelines don't mesh for the big teams to be on the projects then, and the rookies are going to be expected to produce lower quality...so I just don't see how there was much to ponder at the time. Unless I read it wrong you were basically saying "At launch I was pondering why Wii games look so bad.". And the answer is simple, first gen products, little 3rd party support, and smaller budgets. I just didn't see much to ponder, it seems like the sort of thing you might think about for half a sec and go "Oh ..well yeah that makes perfect sense." But even then I wouldn't say they have been downright horrible, just not all they could/should be.

As for the programmers, I agree that this boils down to both of us having had different experiences with peers and coworkers, I have met my fair share of crappy programmers but ultimately they don't last too long. It sounds like you have had the opposite experience. So yeah, I could be overestimating, but you could just as easily be underestimating.

 



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