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ssj12 said:
Why cant games just have difficulty levels like most games.. is it that hard to do.. Resistance had 4 difficulty levels, Unreal Tournament has 15. A Mario game with a very hard difficulty would be fun. Mario has been easy since Mario Sunshine. I'm just going to hate to see how much easier Star Fox is going to be on the Wii... Star Fox on the GC was pathetically easy, it pissed me off the Nintendo would do that to such a great franchise.

Oh, and I'd love someone to try to beat Godlike in Unreal without dying, I managed it once. Lightning fast reflexes is the key to all headshots =]

Is that to difficult to do? maybe for a grandmother but for the hardcore and most younger casuals its not hard to accomplish by training in the easier difficulties to get better.

Why Nintendo cant put in multi-difficulties like they used to is beyond me...

Mario Games have all been easy.  Well since Mario 2 anyway.  Mario 1 was kinda difficult.

 Nintendo games arn't any easier or harder then Xbox and Sony games.  They're all very easy compared to the games of the past. 

Also for those who say the computer can't be more challenging then a human player, that's just not true.  It can be, most developers just don't like to do it.  Because it involves cheating.  Like Deity mode on Civilization etc..

The last hard games i've played have been in the Fire Emblem series, and those are only hard because of my personal playing prefrences of using all characters and leveling them all up equally.  That doesn't work well in that game and makes things a real pain on you with all the limited EXP.