Certain people will have built in biases on how they see technology ...
John Carmack and Mark Rein have spent so much of their lives, and built their reputations, because they were able to produce games/game engines that produced 10% more polygons, used 10% more texture data, and had texture effects 3 months earlier than their competition. If you asked them whether the PS3 would be a better system if it had 2 Cell processors, 2 RSX GPUs and four times the memory they would probably say yes even if the system did cost $1200.
In general though, greater processing power and data storage are really not that meaningful; what is meaningful is your ability to create a great game with the processing power and data storage that you have been given.







