By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mrstickball said:
famousringo said:

But this point isn't really as interesting as you make it out to be. Consoles which sell less hardware usually have a higher software attach ratio.

Wrong. No console in history has ever proved it.

The Playstation 2 (highest selling system of all time) has had a global attatch ratio of over 10 software units to 1 hardware unit. The Gamecube didn't even reach that.

If anything, it's the inverse: A console that leads usually has the better attach ratio since software titles are more abundant, and as the system has a longer lifespan, it gets a better attach ratio, since users still have a reason to play on the old system.

Even the DS is breaking away from the standard handheld mold thanks to the overwhelming support the console has received. Normally, handhelds move a mere 5.0 software units when they are lucky. According to Nintendo (and someone can correct me on this if I'm wrong), the DS has already moved 500,000,000+ units of software on 80,000,000 Nintendo DSes - which would be above a 6.0 attach ratio.

 

It was my understanding that these effects largely kick in towards the end of the generation, and early on the slow sellers end up with a higher attach ratio. Or am I wrong about that, as well as being insufficiently specific in my previous post?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.