mrstickball said:
Wrong. No console in history has ever proved it. The Playstation 2 (highest selling system of all time) has had a global attatch ratio of over 10 software units to 1 hardware unit. The Gamecube didn't even reach that. If anything, it's the inverse: A console that leads usually has the better attach ratio since software titles are more abundant, and as the system has a longer lifespan, it gets a better attach ratio, since users still have a reason to play on the old system. Even the DS is breaking away from the standard handheld mold thanks to the overwhelming support the console has received. Normally, handhelds move a mere 5.0 software units when they are lucky. According to Nintendo (and someone can correct me on this if I'm wrong), the DS has already moved 500,000,000+ units of software on 80,000,000 Nintendo DSes - which would be above a 6.0 attach ratio. |
It was my understanding that these effects largely kick in towards the end of the generation, and early on the slow sellers end up with a higher attach ratio. Or am I wrong about that, as well as being insufficiently specific in my previous post?
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