hanafuda said:
Distribution costs, marketing costs, localization costs... You are assuming a lot. Development costs of HD games comes down all the time as things get easier and more streamlined. Sure, in most cases it is probably higher than developing for systems like the PS2 or Wii, but even so, most of the rest of the costs stay the same. Furthermore, due to higher competition and the rather odd Wii market, I'd say developing for Wii has plenty of risks. Try asking Bandai Namco how they feel about Pro Golfer Saru's opening week of 719 copies in Japan... http://www.vgchartz.com/games/game.php?id=28293 I think fewer devs are drinking Nintendo's, 'pot of gold at the end of the rainbow' kool aid regarding Wii development. It may have washed a year or so ago. Not any more.
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Localization is actually part of the development costs, tho another studio is brought on to do that. The rest sure, I can agree with, but the amount spent on marketing varies differently. For example, Disaster vs LBP. Huge diff in marketing.
On the topic of the Bandai game, look at the title itself. Put out a FPS on the Wii, Im sure you'd see a bigger turnout than the 10th Wii golfing game.
Your last point is what is the most incorrect. With Wii marketshare pushing close to the 50% mark, more developers are putting money into developing for the system. This is an obvious trend that's been proven here and other places.







