| Tremble said: @bardicverse: are u sure about the 30$ stuff? Cause i think it's way too much. taxes, shipment, translation, nintendo royalties, ads, retailers... would only count for 20$? |
Yup, the end take home for the publisher is roughly 30 out of 50. Of course, the actual dev gets a smaller chunk, but the publisher is usually the one to front most, if not all of, the development costs to the developer.
@disolitude - tired or not, its just simple numbers. 400k is NOT bad for a Wii game, definitely not a bomb. 100K LT WW is the common breakeven. Anything under that is a bomb on the Wii. Anything under 500K on an HD system is a bomb. It's all relative to development cost, whether you like to hear it or not, its the cold truth of the matter. Oh, and I've been around the industry for a while, so I actually do know the average sales v. profit stats, but I assume you weren't aiming that comment at me. I know that you know better than that.







