hanafuda said:
Yeah, cuz Capcom pocket all the cash handed over to the retailers! |
My bad, forgot to factor the maufacturing and retailer costs, so we're looking at 30/copy. So that's 12 mil. So in other words, it further makes HD development selling the same amount of copies unprofitable, as opposed to tripling money on a Wii development. In the end, the result is the same. Unless you are guaranteed to sell 1 mil plus copies, HD development is very risky. As of the last sales charts, the Wii and XB360 are tied with games that have topped a mil, both at 13 titles and the PS3 was at 7 or 8. By those numbers to actual games released ratio, that means that there's a lot of HD games that fell by the wayside and lost money in the development process.







