HappySqurriel said:
I personally don't see the advantage of this approach ... By licencing the XBox 360 Nintendo would get hardware which was not compatible with previous systems, they don't own the hardware, has expensive licencing, and is low processing power. They would be better off spending their money to get IBM and ATI to develop a console using bleeding edge technology in 2009 (assuming a 2011/2012 release date), and to licence and enhance the Unreal 3 engine as a standard toolset to go along with their system. |
They would have to expend a lot of resources on both the hardware and the software. Why not use something which already works?
Its not like they can keep the current GPU for another generation anyway and the processor in the 360 is in the PowerPC lineage as well.
Tease.