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Squilliam said:
Probably the easiest way for them to go HD is to license Microsofts Xbox 360.

Its a simple architecture with a well developed toolset so they don't have to go through the pains of multicore architecture development.

Take one Xbox 360 architecture, stick the name Nintendo on it, call it a day and or If they want to give it a bit of a spruce up, they just have to increase the ram to say 1gb using 4 high density GDDR chips running at 900-1000mhz and perhaps update the CPU a little and tack on another core which will help them run their UI a little better.

 

I personally don't see the advantage of this approach ...

By licencing the XBox 360 Nintendo would get hardware which was not compatible with previous systems, they don't own the hardware, has expensive licencing, and is low processing power. They would be better off spending their money to get IBM and ATI to develop a console using bleeding edge technology in 2009 (assuming a 2011/2012 release date), and to licence and enhance the Unreal 3 engine as a standard toolset to go along with their system.