Soleron said:
I mean that, when they design hardware, they design it only because they think it will benefit their software business. The hardware serves the software. Sony and MS push hardware even if you don't buy any games (Blu-ray, Live, etc.). |
What you said makes absolutely no sense at all. While Nintendo did listen to the in house software design teams in the past (notably during the N64 design period) to make the hardware cater specifically to the in-house software, during this generation, they held back a Gamecube Zelda game and added motion controls on top and released a tech demo game as a pack in. There was little content on Wii at first that really used motion controls well, and there is not a whole lot more today. In fact Nintendo adding Wii Motion Plus so that the developer complaints are addressed is one of the few signs I see, where the hardware is starting to cater to the software.
Design on the XBox360 on the other hand seems to have been very developer centric and allowing the hardware to truly allow the software to be coded in a very efficient manner. If you think of Blu-Ray movies as software as well, then PS3 was also designed to cater quite a bit more to its software library than the Wii was to its.
If Nintendo was truly only interested in software business like you say, they would be ones selling the Wii at a loss (at say $99) and then pumping out tons of software at $50 a pop, one big release after another each month. The reality is the exact opposite of that.








