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Felt the need to post a second opinion on Mirror's Edge.

First thing I just rechecked was the big discrepancy between the initial May preview video and the E3 video in July.

May video: virtually identical to the output resolution of the demo.

July video: must have been a video capture of the PC version running at a higher resolution and/or 2-4x anti-aliasing as none of the stepping present in the May preview video was visible. It looks much smoother.

This is what I was fully expecting to see in the demo, rather than the May preview quality, which was my main disappointment with the demo.

So, sharp (and stepped) visuals, indicating a native render (not upscaled), but no or poor AA effects, resulting in the visible edge stepping, which is much more noticeable for a game that uses lots of clean, linear geometry (buildings, sky scrapers, hand rails, etc) in its environment models.

Second time around, also noticed the use of HDR lighting as well as the subtle use of selective focus to make the first person perspective more realistic.

Second: controls. They become much more tolerable once you've learned to adapt to them. Since they operate a little differently from either FPS shooters and third person action platformers, it takes a little time before they become more intuitive as they are somewhat loose.

So, assuming the demo is the final PS3, if I want the smoother, higher res visuals of the July preview, it means buying the PC version and dealing with any potential DRM problems or compatibility problems.

And yes, I'm now sold on the game, regardless of which version I end up buying.