makingmusic476 said:
thekitchensink said:
SMcc1887 said:
selnor said: To the fanboys who are trying to make this thread go off rails. The videos werent to properly compare the games. It was to say my honest opinion on the actual visual differences, when all is said and done there isnt that much.
We can all stand here and say one over the other, but it's marginal no matter what side of the fence your on. I'll create another thread so you can argue with proper high quality visual games. I made my thoughts known on graphics about games before. But this thread wasnt for that. |
No offense, But you are the one sounding like a fanboy by saying that Gears may be marginally better than Killzone graphically. Thats just outrageous. Killzone is leaps ahead. Killzone 2 is the game that was shown a few years back at E3 and No-one believed it could ever look that good. People thought it was CGI lol:).......and it still has 3 months left. |
Um, what they showed a few years ago WAS CGI. Unless you think it was done at that time and they've simply been sitting on it for four years -_-
@Kyros: Not exactly
-Gears 1 360 released in November 2006.
-Gears 1 PC, which used a heavily updated version of Unreal Engine 3 (hence why they couldn't release the extra chapters as DLC), released on November 6, 2007.
-Then Unreal Tournament 3 released on PC and PS3 in November and December 2007, respectively.
-Then the 360 version of UT3 released in July 2008.
Now, that's obviously not to say that Gears 2 development began this past summer (of course not), but Epic had many other projects to keep them occuppied. Not only that, but since Gears 2 uses a heavily updated Unreal Engine, they would have had to remake most of the assets. So my point stands.
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Gears 2's graphics are based on the engine. Epic has been optimizing this engine for the 360 since before it even launched, starting with the development of Gears 1.
Geurilla has spent the last 3-3.5 years working on Killzone 2's engine.
You can't just ignore all the work that Epic put into Gears 1 (and UT3). Had Gears 1 never been made, and had they first started working with the 360 only two years ago, would Gears 2 look near as good as it does?
Not to mention, you're comparing Geurrilla Games to arguably the best engine developers in the world.
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If you read my post, I said that this version of Unreal Engine is almost completely different from the one Gears 1 used. Gears 1 PC version used an early version of this engine, instead of Unreal Engine 3, hence why they couldn't put up its' extra levels for download on Xbox Live.
Also, KZ2 isn't just being made by Guerilla. Tons of programmers, artists, designers, etc. have been enlisted from pretty much every big Sony supporter--Sony sent lots of their in-house staff, and Insomniac and Naughty Dog have lent a ton of support as well. Not that this particular area matters--you brought it up, not me. 
Could I trouble you for some maple syrup to go with the plate of roffles you just served up?
Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off. I swear, if a zombie comes around the next corner..."