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shio said:
vlad321 said:
Not really. The games were already simple as F***, there is no reason to make them even more accessible at all, and very little room for making it so. An RTS is an RTS and you can't get simpler than SC and WCIII when it comes to RTSes. You can pass by without using any abilities at all even. Just drag a box, drop it around the units you need, and right click on a location and you would finish the campaign.

What the hell?? Blizzard is THE last developer that should be criticized about depth! Every game they've made in the last 10 years had HUGE depth, but still accessible to grandmas and grandpas.

And  why do you care about this news if you don't believe that Starcraft 2 will lose depth?

And I say this: Accessibility does not equal "Less Depth or Quality". Fallout 2 is more accessible than Fallout 1 because they made some changes and added options to make the game easier to learn, yet Fallout 2 even has more depth than it's predecessor. Don't compare Blizzard to Bethesda or Lionhead.

 

I was talking single-player here not Multiplayer. I know exactly how deep and how shallow their games can be at the same time. Been playing their games since WC2 came out. I didn't say that it won't lose depth. I'm saying that whether they have testers does not mean they won't make it less deep. Please leaborate on how they can make RTSes more approachabe than just dragging a box and rightcliking in the middle of the enemy base.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835