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Sky Render said:
Why does every conversation with Squilliam feel like I'm talking to a rock? -_-;

As has been explained so many times that I am honestly getting sick of having to see it explained again, game companies are NOT showing a profit these days. Largely because the cost of making a game by the standards "expected" of them with the HD consoles ends up costing them so much that they absolutely must be multi-million seller games just to break even. Which most games, of course, are not. And as numerous financial reports from just about every company that is NOT Nintendo has shown, most of the long-timers in the industry are showing negative numbers lately ranging from near break-even to "how are these people still in business?".

Well you're a rhetorical rock because I wonder if you still think of it as a valid argument technique.

Month: August 2007

Games releases

Madden 2008: 2.36M 360, 0.88M PS3

Bioshock: 1.98M 360

Two Worlds: 0.37M 360 (PC release unknown)

Blu Dragon: 0.51M

Dynasty Warrior Gundam: 0.28M 360 0.43M PS3

MOH: Airborn: 0.36M 360 0.17 PS3 *PC unknown*

Stuntman Ignition: 0.25 Xbox 360, 0.11 PS3

Tiger Woods PGA 08: 0.69M Xbox 360 0.18M PS3

Total releases 8

Average sales HD platforms: 1.07M (Total 8.57 Million)

Since then the 360 and especially PS3 have had a huge increase in software sales. I have data showing an average sales of ~.85 million between 360/PS3 over Q1 2008 (Q4 2008 financial year)

Btw, I have no idea how the hell EA is managing to lose so much money, but I also have data showing that Activisions average "Hit" sells far more than EAs though they have more million sellers, their peaks are far lower.

Also theres no proof that these companies would have made money had they gone back in time and developed on the Wii instead, perhaps you could say there are too many hands and not enough cookies in the jar.

 

 

 



Tease.