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wow, seems like somebody has started a completely new topic...

Honestly, this is the same "Nintendo is dropping the hardcore" matter we have discussed over and over. Besides, as many have stated, games have become easier since the early days anyways.

However, the quote Bod added illustrates very well how I feel about it: "What I mean is that there is no point in making a difficulty level the fun factor of a game.(...)" This is important.

For example, I'll show you my experiences with the Zelda franchise. My first Zelda game was Ocarina of Time. At that time, I was ten years old and had almost no experience with games from that genre, I played mostly platformers. Therefore, I had a lot of difficulty to play that game and was quite frustrated because I couldn't finish it (I think I stuck after the fire temple).

MM was more or less the same, while Wind Waker was the first Zelda game that I could finish. Altough I felt that it was easier, it was a lot more fun to me than OoT because I could enjoy it and I did not have to think about how to get past that boss and such things.

Shortly afterwards, I bought ALttP. At that time, this game was perfect for me in its difficulty, I had to try bosses several times before I could finish them, but I managed to beat the game and it felt great.


What I'm trying to say is that I know that it feels better to finish a game like ALttP than one like TP or WW, but that it still feels great to play a great, but easy game, while it can be absolutely frustrating to play a great, but hard game.

Therefore, my conclusion is that hardcore gamers should be a little less selfish and think about the people that are new to the industry or just not so extensive players.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)