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This makes me a little sad, but as someone said earlier, games getting easier has been happening for a long time. The sad thing is that, in my opinion, this can't be solved by simply adding a hard mode or increasing the health of enemies. REAL (single player) difficulty is created by level design, and if you're specifically designing a level to be easy and accessible to lesser gamers, it can be very hard and time consuming (and even impossible) to make that level hard for us elite gamers.

That's not to say this is all bad news, though. Most games will do just fine without high levels of difficulty, but genres like shmups benefit a lot from their high level of difficulty. I guess that's why we see fewer shmups these days. :(

Sure, NSMB can please everyone, but would an easy Gradius VI? I'd doubt it. Yes, pick-up-and-play games are fun and for many games multiplayer is the best way to go if you're look for difficulty, but some games work best in difficult single player, and I hope they don't get pushed too far into the background.