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Hus said:

HA.

Ubi talking PS3 dev, how would they know anything they suck at it.

Ai is mathematics, it pretty well known thats what Cell excels at. You just got to program it the right way. Those fools should give Insomniacs a call.

Next Splinter Cell is a 360 exclusive, theres no reason why it can be compared to Killzone or MGS4

Going to ignore(?) the rest of these posts, but I don't agree with this.

There is mathematics, and there is mathematics. Operations such as square root (or 1/square root) are expensive, and heavily used in physics.

The AI that I have done in the past only uses "basic" maths (weighted averages and the like), and a lot of comparisons, branching, option evaluation and so on. Small amounts of operations across a large and random data set (rather than intense calculations, possibly on a smaller data set - such as triangle rendering, or skeletal animation/blending).

I don't know exactly what sort of Ai they are talking about - possibly some form of weighted response calculation (i.e. to determine their next decision, maybe path finding, etc..) - but I would definitely prefer to write it on a 360 than a PS3.

As Entroper says - it can be developed (efficiently) for the CELL, but it requires more thought, effort and time. Generally less time worrying about the AI itself, and more about the architecture of the hardware.

(in a way, this defines the approach that MS takes to everything - abstract the hardware away, and worry about the problem at hand. In theory you get lower potential (max) performance, but its a lot easier to write - and takes a lot less time. So you can be left with more time to optimise the algorithms themselves, rather than the architecture code).

 



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