shams said:
Its not an issue of it being impossible on a PS3 - just being a lot more difficult to write. I know enough about the architecture of both machines (and have been coding for more than 20years), so I know this as fact. When creating a PS3 from scratch, it wouldn't be that hard to design AI that works efficiently on the CPU. ... Don't bring Killzone into the equation. The AI requirements are completely different, the game is different, etc. Its a game that is obviously designed to take the strengths of the PS3 into account.
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Correct on that shams. Killzone is a game directly developed for the PS3 so Killzone shouldn't even be brought up in this discussion. Splinter Cell is multi-platform game and Ubisoft find it easier to develop for the Xbox 360 then the PS3. I don' care we got MGS4 anyway and Konami isn't complaining, the only thing their complaining about is the user base thats all.