By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MontanaHatchet said:
leo-j said:
Soriku said:
I don't know, but it seems the PS3 is too hard to develop for resulting in worse AI, etc. 360 is hard too but not nearly as hard as the PS3.

And again I agree, developers are used to using 2 or 3 threads, ubisoft once stated its impossible to work with 7 threads at the same time. Killzone 2 is an example of how much BS they are saying, as well as bringing into the public.


The problem is that Killzone 2 has a budget of 41 million dollars. That's the highest budget of any game ever made...by far.

The way he said it made me think that he was tired of being asked why it wasn't on the PS3 and he just needed a BS answer so the interviewer would drop the subject. That's my opinion.

Besides, no game to date could use AI well enough that the PS3 couldn't handle it.

Its not an issue of it being impossible on a PS3 - just being a lot more difficult to write. I know enough about the architecture of both machines (and have been coding for more than 20years), so I know this as fact.

When creating a PS3 from scratch, it wouldn't be that hard to design AI that works efficiently on the CPU.

...

Don't bring Killzone into the equation. The AI requirements are completely different, the game is different, etc. Its a game that is obviously designed to take the strengths of the PS3 into account. 

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099