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I don't think anyone expected Double Time to be any good. It was basically the result of Ubisoft going: "Oh crap, we've pumped all this money into Hell's Highway but don't have a Wii version! And we can't port it due to the hardware! Quick, make something up!" And then, in true Ubi-on-the-Wii style, gave it no budget, little development time to work out the numerous bugs, and no advertising.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom