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leo-j said:
Soriku said:
I don't know, but it seems the PS3 is too hard to develop for resulting in worse AI, etc. 360 is hard too but not nearly as hard as the PS3.

And again I agree, developers are used to using 2 or 3 threads, ubisoft once stated its impossible to work with 7 threads at the same time. Killzone 2 is an example of how much BS they are saying, as well as bringing into the public.

Leo-j, I honestly don't think you know what you are talking about.

This is the real advantage of the 360 - symmetric  processing versus non-symmetric (PS3). PS3 is great for vector processing - video, analog, simple tranforms done very quickly. The 360 is a much better "general C code execution" machine.

Depending what the threads are doing, running 7 threads at once on the CELL (assuming they have to run on the main CPU - not the SPUs) could well kill the CPU. 

 



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