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naznatips said:
Soulreaver, that article is wrong. I have the EGM in front of me, complaints:

-Motion controls are very bad and imprecise. "It's not just the air-based combat that will make you want to send your controller in actual flight."

-Ground combat sucks "They are an unsatisfying struggle with the camera."

-Targeting system sucks "The lock on system often sent my beast in random directions when I targeted a special kill."

-In game movies are badly timed and interrupt the flow of the game "The frequent midmission cinemas left me disoriented."

-There is no map so you never know where you are going "At least those titles had a radar, Lair's single guide arrow makes finding the next objective an exercise in futility."

-The epic feeling of the game is destroyed by invisible walls that limit you to a surprisingly small battle area, quote "Lair feels like it's trapped in a cave."

-Game is an unoriginal clone of their old games "Free to create an original project, how does Factor 5 wind up building a cliche-riddled Lord of the Rings reinterpretation of its Star Wars games?"

Honestly it sounds like they had quite a few very valid complaints. Good thing we have fanboys around though to tell us EGM is wrong about a game the fanboys have never played. Otherwise we would have believed the respected video game publication's reasonable analysis of the game.

Listen the podcast (around 45min):

http://www.n4g.com/ClickOut.aspx?ObjID=58732

 

Here's more discussion about it:

http://www.ps3forums.com/showthread.php?t=91692

http://www.ps3forums.com/showthread.php?t=91583