c0rd said:
theprof00 said: Honestly I don't think it has anything to do with not being able to grasp the game. I honestly think that some core gamers simply do not care enough to do so. They will get to a more difficult part and say, "Why am I trying to do this?" Motivation has a lot to do with overcoming difficulty and I really do not see the motivation besides being a perfectionist.
Now, getting the top score in the world in a game like superstardust looks like it is much more impressive feat for one. And secondly, seems much more available to the public. Someone can simply look up a score. someone can't look up a song score, especially in a game that doesn't use scores!!!!
Why they did not make this game like mario paint music editor i will never know. maybe in wii music pt 2... |
You're missing a major point of the game - to "feel" the music. Yeah, there's probably a better way to explain it, but the point is they would not have created this game if it weren't for the Wiimote/nunchuck. They exaggerated this particular selling point in E3 (yeah... I know).
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I dunno i thought the point of the game was to be creative.
You know you could make your own songs on mario paint, or make songs that actually exist, AND manipulate them it different ways which effectively makes mario paint 1000 times larger than wii music. Like I said the main problem with this game is lack of composition.