c0rd on 30 October 2008
| theprof00 said: Honestly I don't think it has anything to do with not being able to grasp the game. I honestly think that some core gamers simply do not care enough to do so. They will get to a more difficult part and say, "Why am I trying to do this?" Motivation has a lot to do with overcoming difficulty and I really do not see the motivation besides being a perfectionist. Now, getting the top score in the world in a game like superstardust looks like it is much more impressive feat for one. And secondly, seems much more available to the public. Someone can simply look up a score. someone can't look up a song score, especially in a game that doesn't use scores!!!! Why they did not make this game like mario paint music editor i will never know. maybe in wii music pt 2... |
You're missing a major point of the game - to "feel" the music. Yeah, there's probably a better way to explain it, but the point is they would not have created this game if it weren't for the Wiimote/nunchuck. They exaggerated this particular selling point in E3 (yeah... I know).







