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Burgles said:

 960*1080 is an inferior resolution to 1280*720

It might have more pixels, but our output devices aren't square and this resolution was used just so that the game can properly support 1080i because the PS3 doesn't have a hardware scaler like the 360 does.

 

So you've got 960 pixels on the horizontal and 1080 on the vertical......Uhhhhhhhhh ok! YUCK.

Also, Far Cry 2 is cropped in widescreen mode so those 1080 vertical pixels are being wasted even more.

Burgles, you have just agreed with my original post.  Native resolution is not an indicator of anything.  Developers will choose the native resolution that works best with each piece of hardware.  There have been instances where the higher native pixel count games look worse.

The PS3 provides api access to the horizontal scaler since fw 2.4.  That is why some newer PS3 games have an odd horizontal count. 

 

 



Thanks for the input, Jeff.