dbot said:
That proves the point right? These minor resolution differences do not mean anything. GTA ran at a lower resolution on the PS3, but most reviewers and even the developer preferred the PS3 version of the game. I will take a stable framerate over a few extra native pixels everytime. The native resolution is not an indication of anything. A lower native resolution can allow a developer to add effects, improve the framerate, etc. Developers may be more comfortable with the PS3's scaling than the 360's. These threads are pointless fanboy traps.
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Erm, you said that the PS3 version of Far Cry 2 had a higher native resolution than the 360 version. In actuality the 360 version at 960x1080 has a higher native resolution than the PS3 version at 1280x720. How does your initial point being false prove your point?